I am a 2D and 3D Interactive Developer. So, what does that mean? Well, from sculpture to painting, board games to mobile games, indie to enterprise apps...if it's going to be interactive, I can develop it.
I'm a fun loving, hard working, team oriented, goal seeking, achievement unlocking, deadline crushing, customer service providing, outside the box thinking, creative.
My background is in traditional art, animation, and game design/development. However, as the markets change, new skills are always acquired, and I have transitioned into mobile development. Below you will find a few of the more known skills. For an indepth list, please review my resume, or visit my LinkedIn.
I've done a lot of crazy things during my career, but we will save those stories for another day. Below you will find a few intriguing projects, but feel freel to ask for more work samples.
2006 - Present
2006 - Present
Designer/Developer of various titles and tools:
2006 - Present
I enjoy the idea of higher learning, working with creative like-minded adults in my industry, teaching others what I know, sharing experiences, and molding creative minds. For that, I have found myself teaching at the collegiate level in subjects such as: 2D and 3D art, game design and development, 3D modeling, 2D and 3D animation, user interface design, level design, mobile development, and portfolio development.
Special Effects Animation
It was time to hone my skills, and therefore, I focused on special effects animation so I could take my artwork to the next level by creating digital content that contained video editing, explosions, cloth simulations, water effects, and many more.
Focus: 2D & 3D Animation
Undergrad is a special place, full of making friends, learning about yourself, creating your own life, and dreaming about your future. While doing all of that, I focused on getting a degree in traditional art, with a focus on both 2D and 3D animaion. I also picked up a minor in hospitality management, figuring that I could become more customer sevice oriented in my work after knowing the ins and outs of how humans act as clients.
In our industry, learning lasts a lifetime, and new tech creates continuous learning experiences. Therefore, I learn through outlets such as online tutorials, help menus, Lynda.com, Massive Open Online Courses (MOOC), company provided educational sessions, trial and error, side projects, and other life experiences, in order to stay current in my talents, skillset, and industry.
I've held creative and artistic positions in traditional art, graphic design, real estate, marketing, advertising, short film, animation, game development, app development, and become a college professor of such. So, I know a lot and can do a lot, but that does not mean I'm stuck up or a know it all. I try to learn as much as I can from anyone and everyone around me, because I know that will help me improve who I am more than anything. I'm in a constant state of self discovery, self improvement, and self reflection. Therefore, the work below will change often, so feel free to ask to see more work or work of a different calibre.
To make apps, I work in GameMaker, Unity, and xCode. Depending on what is needed, I can work with your team from concept to completion.
The design phase is the most fun and creative part of making something. It gives you the opportunity to create something new and exciting, while still being able to make mistakes, change your mind, and do a lot of research and development.
Testing is great because it gives you tons of data to work with. Data tells a story that helps you create a better product. Humans will use your product, so if they do not like it or cannot figure out how to use it, then back to the drawing board you go and tweak, tweak, tweak.
Ah...game design. It's hard to create a product that someone wants to play with over and over again, just because they consider it fun to play with. But, that's half the fun. The other half is the production process of actually making all the assets, levels, mechanics, and then testing it all over and over again.
Doing the same thing every day, over and over again, gets boring. So, you have to find time to paint the occasional picture, build a birdhouse, build a sand castle, repaint your deck, work on your car, or just be creative in some way.
Data tells a story. What story is your data telling you? If you are not getting the right story, then you are either not asking the correct questions, or are looking for the wrong story. Either way, it's interesting looking at what data is...truth.
I am currently looking for part time, contract, and/or remote work in the mobile development sector...from gaming to apps, interfaces to usability, wireframing to full development, just let me know.
I can help you with your idea from concept to completion. If you do not know where to start, let's grab a coffee and draw out your idea. Pencil and paper, crayons, Adobe XD, Photoshop, Illustrator, Google Draw, you name it. Let's flesh it out and see how far you can take it.
Not sure what to do after you have fleshed out the idea? Let's take it to the next level and add in color theory, interactivity, animations, images, 3D content, and branding. We can get it so close to the final version that you will think it is that version.
Are you ready to jump? Are you going full throttle with this? Let's get you some funding, spread the word, conduct some user testing and focus groups, and start developing your idea from the backend database to the front end user interface.
Let's get the product out there, conduct some user testing, and figure out how to keep your clientele and ensure their happiness.
Your project will need some form of assets, from interfaces, to 3D models and animation. I can help you get what you need, organize it, and make sure you have all the formats for multiple devices.
Maybe you already have a team working on your idea? That's fine. I can consult with them about the overall project, give feedback, and help guide the project as needed.
Whether you are looking for my independent services, or a stable employee, I'm always available to sit down for a coffee and discuss future possibilities.